4.0 Class Changes - Bounty Hunter
Array

Mercenary, Powertech
Quelle: https://torcommunity.com/database/update-previews/ last updated: saturday, august 8th, 2015
Mercenary
Rocket Out
- Jet backward 20 meters, gaining immunity to controlling effects while jetting. Cannot be used while immobilized or hindered. Requires two blasters.
- 20 sec cooldown
- Only triggers one sec GCD
- Ignores Alacrity
- Level 61
Utilities
- Adhesive Supplements
- Power Shot and Tracer Missile reduce the movement speed of targets they damage by 40% for 6 seconds.
- Skilful tier
- Supercharged Defense
- Activating Supercharged Gas increases your defense chance by 15% for 10 seconds.
- Masterful tier
- Smoke Screen
- Rocket Out generates a Smoke Screen when used, keeping you from being leapt to or pulled and making you immune to interrupts and ability activation pushback for the next 4 seconds.
- Heroic tier
Bodyguard
- Peacekeeper
- Increases the healing done by Kolto Missile and Progressive Scan by 5%.
Arsenal
- Honed Lock
- Tracer Lock increases the critical chance of the next Rail Shot or Rapid Scan by 3% per stack
Innovative Ordnance
- Surging Shots
- Dealing periodic damage grants Surging Shots, increasing the damage dealt by your next Power Shot or Sweeping Blasters by 1%. This effect can stack up to 10 times and lasts up to 15 seconds.
Powertech
- Jet Charge is now base line (available to all specs)
Utilities
- Neural Delay
- Neural Dart slows the target by 30% for 6 seconds.
- Skilful tier
- Explored Area
- Stealth Scan increases the movement speed of all allies within the scan area, excluding yourself, by 50% for as long as they remain within it and for 6 seconds after it expires or they leave the area.
- Masterful tier
- Jet Speed
- Activating Jet Charge grants Jet Speed, increasing movement speed by 30% for 4 seconds. The duration of Jet Speed is refreshed if attacked while it is active.
- Heroic tier
Shield Tech
- Translocate
- Swap places with a group member and bestow a benign presence upon them for up to 6 seconds. Targets with a benign presence are ignored by most enemies, cannot be leapt to or pulled, and are immune to interrupts and ability activation pushback until they use an aggressive or healing ability.
- Level 64
- Min Range 5
- Max Range 30
- 1.5 second cast
- 1 min 30s cooldown
- Heated Absorbers
- Heat Blast increases shield absorption by an additional 5%.
Pyrotech
- Perilous Flames:
- Increases the critical chance of Immolate by 15%.
- Passive
- Level 64
Advanced Prototype
- Energy Burn:
- Energy Burst causes the target to burn for elemental damage over 3 seconds. This effect can stack up to 4 times on the target, and each Energy Lode unleashed generates one stack.
- Passive
- Level 64
