4.0 Class Changes - Sith Inquisitor
Array

Base Changes, Sorcerer, Assassin
Quelle: https://torcommunity.com/database/update-previews/ last updated: saturday, august 8th, 2015
Base Class Changes
- Phase walk is now part of the base class rather than Assassin / Shadow. (Sorcs / Sage now have phase walk to)
Sith Sorcerer
- Resurgence force cost lowered to 30 from 40.
- Resurgence healing reduced.
- Static barrier force cost reduced to 35 from 50.
- Dark Heal force cost reduced from 65 to 55
- Reduced healing done by Dark Heal.
- Consuming Darkness now only restores 40 Force
Utilities
- Dark Speed
- Dark Heal increases the movement speed of the target by 50% for 6 seconds. This effect cannot occur more than once every 12 seconds.
- Skilful tier
- Dizzying Force
- Reduces target’s accuracy by 20% for 8 seconds after Whirlwind ends.
- Masterful tier
- Shifting Silhouette
- Using Phase Walk to return to its marked location grants Shifting Silhouette, keeping you from being leapt to or pulled and making you immune to interrupts and ability activation pushback for the next 6 seconds.
- Heroic tier
- Force Mobility in addition to it’s previous effects allows you to activate Force Barrier while moving (Can move while Immune)
- Backlash moved to Heroic Tier
- Conspiring Force moved from Heroic to Masterful.
Corruption
- Secrets of the Dark Side
- Increases the healing done by Roaming Mend by 5% and reduces the Force it consumes by 10.
- Reverse Corruptions now causes Force Barrier to purge Weary.
- Efficacious Currents now reduces the Force cost of Static Barrier by 15 instead of 30.
- Innervate healing reduced and Force cost over channel reduced to 48.
- Dark Infusion Force cost reduced to 37 from 45 and healing reduced.
- Revivification Force Cost reduced to 60 from 75. Healing reduced.
- Dark Mending no longer reduces the Force cost of Roaming Mend
- Roaming Mend Force cost reduced to 50 from 65. Healing reduced.
Lightning:
- Fulgurous Fortification
- Lightning Bolt increases your damage reduction by 3% for 10 seconds. Stacks up to 3 times.
Madness:
- Fulminating Current
- Dealing damage with Force Lightning increases the critical chance of your damaging periodic effects by 2% for 10 seconds. Stacks up to 4 times.
Sith Assassin
- Phantom Stride
- Use the Force to move through time and space, appearing at your enemy target and increasing your movement speed by 75% for 3 seconds. Does not break stealth. Cannot be used against targets in cover. Requires a double-bladed lightsaber or electrostaff.
- 30 sec cooldown
- 30 meter range
- Ignores Alacrity
- Level 51
Utilities
- Dark Stability changed to 6 seconds down from the duration of Deflection.
- Snaring Slashes:
- Thrash, Voltaic Slash, and Lacerate reduce the movement speed of the targets they damage by 30% for 6 seconds.
- Skilful tier
- Speed Surge:
- Activating Shock, Ball Lightning, and Leeching Strike increases your movement speed by 50% for 6 seconds. This effect cannot occur more than once every 12 seconds
- Masterful tier
- Phasing Phantasm
- Phantom Stride can be used while immobilized and purges movement-impairing effects when used
- Heroic tier
Darkness
- Conspirator’s Cloak is now granted by Phantom Stride.
- Mounting Darkness now increases the damage of Discharge and Wither by 50% up from 40%.
- Dark Bastion
- Increases the duration of Dark Ward by 5 seconds, its number of charges by 5, the shield chance it provides by an additional 3%, and reduces its cooldown by 5 seconds. In addition, the duration of Dark Bulwark is also 5 seconds longer, and it can build 2 additional stacks.
Deception
- Amped Voltage
- Increases the damage dealt by Surging Charge’s Discharge by 5%. Additionally, activating Phantom Stride while Surging Charge is active builds 3 Static Charges.
- Passive
Hatred
- Bloodletting now has a 100% chance to trigger when using Phantom Stride.
- Languishing Lashes
- Dealing melee damage increases the critical chance of your damaging periodic effects by 10% for 10 seconds
- Passive
- Level 64
